I figured I'd learn the basics and then play around
Here's the results from my first attempt, it was hit and miss..
What
are you proposing to do? (Product, Range & Distribution)
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A
series of mini comics about unsolved mysteries presented in a small box
All
approx. A6
Each
comic is a different mystery
Quantity
will depend on time but since I don’t have to make the story I’ll aim for
five
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What do
you want achieve?
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An
appealing end product, compared to my usual rushed work where most of the
time is spent developing the story and little effort is put into the
presentation
Also an
accessible retelling of some creepy unsolved mysteries from a skeptic and
rational point of view. (as most of the material on them is sensationalized
and mad)
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What do
you want learn from doing it?
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The
value added to a piece of work by considering higher production values
How to
add said higher production values, printing and binding etc.
More
about creepy unsolved mysteries
How to
adapt my drawing style to a different tone of subject matter
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THEMES / SUBJECTS
What
Themes/Subjects will form the content of your work for this module? This should
include Theoretical and non- creative based content and concerns. This
section should identify your consideration of the social, cultural, ethical
and creative concerns of contemporary practice
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GENERAL THEMES:
Mystery,
paranoia, hysteria
SPECIFIC SUBJECTS:
Unsolved mysteries, alien stuff, murders in
bizarre circumstances, creepy sensationalized and often unreliable
stories/myths/urban legends.
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PRACTICAL & CONCEPTUAL APPLICATION
What
areas of Illustration do you intend to investigate in relation to the
practical and conceptual, production / distribution of work in response to
selected briefs.
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SPECIFIC DISCIPLINARY AREA:
Character
and narrative
Comic,
sequential
AUDIENCE/CONTEXTS:
Anyone
really, older children, adults who read comics, people interested in the
subjects, or interested in finding a less unrealistic recount of them
PRODUCTION / Distribution Methods:
Digital
printed mini comics in a box with extras like stickers, postcards and posters
in the pack.
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CONTEXTUAL REFERENCES
Identify
areas of professional/creative practices that will inform the
contextualization of the work that you produce. This should include specific
illustrators, studios, practitioner’s and products as well as broader
creative disciplines and methods of Production / Distribution.
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ILLUSTRATORS / DESIGNERS / STUDIOS:
None
specific to the subject yet but for comics based contextual reference I’ve
been reading work by Craig Thompson, Sean Tann, Jamie Coe, Eleanor Davis
among others.
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CREATIVE SKILLS
What
practical skills do you intend to further develop and apply during your
project. What do you intend to use the skills for. Consider extending the use
of skills that you already have in order to deliver work of a higher standard
as well as identifying new skills that you will need to develop.
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Concentrate on the visual quality of the work
rather than the story
Develop synthesis of analogue and digital
methods
Develop adeptness with bookbinding and designing
and making packaging, making sellable products, using digital print
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