Done the bare bones of it, now just alterations on after affects and whatnot.
Sunday, 28 December 2014
Saturday, 27 December 2014
It's coming along
I've done all the movement, now just the speech bubbles and aesthetic type things to consider.
It's not bad for a first try, and I had to redo quite a large portion of the jump because my mother tripped over the charger to my laptop, causing it to shut down and delete my progress. Hoorah for overcoming setbacks.
Friday, 26 December 2014
Tuesday, 23 December 2014
jump
Sketched out the movement of the jump, its not bad for a first try but I think at the top of the jump his arms should go back down instead of round and he should fall a little faster perhaps
Monday, 22 December 2014
Zoomin out
At first I was redrawing each frame in the zoom out but it looked too disjointed..
In the end I did what I should've done in the first place which was make one of the frames gradually smaller. Economising time and whatnot.
Tuesday, 16 December 2014
Walkin'
Animating walking is easy when you ignore legs.
Also it seemed about time that he blinked, I think it's pretty well timed with the dip of the walk
Standing up
Used rough sketches at first to get the movement right, which I figured out by making Adam pretend to stand up from a chair several dozen times
Friday, 12 December 2014
Moving Storyboards
I made some quick gifs of the storyboards to see how long they will last and use as more defined plan when making the final ones.
Must figure out how to make it clear he's standing up, the jump should be good though
I think this will be the longest but most fun to make because of silly themes. I like the transition between cowboy and detective, it's pretty smooth, also the tentacle monster I am fond of.
I had to change this one from the story board as it wasn't clear that Alan making snow angels in the comics was areal view, also the transition from pile of comics to a flat mass of comics on the ground made no sense, so instead he's bursting out of the pile of comics made by the machine that is the comics industry.
I think I'll make my animations like this, on photoshop using the timeline and drawing the lines digitally. It's much simpler than hand drawn because you can replay the animation at any time to check if it works, and it wont involve such a long assembly process as it accumulates as it goes along. And as always with digital work its easier to make acceptably neat because of the miracle of cmd + z.
Monday, 1 December 2014
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